ITEM | POINT VALUE | DESCRIPTION |
Wood items | 5 | handles, tools, etc. |
Plastic/Plant Fiber Items | 10 | plant stems, furniture, etc. |
Ice | 10 | natural and artificial |
Glass | 10 | windows, vases, plates, etc. |
Metal Items | 15 | eating utensils, furniture, etc. |
Ceramic | 10 | pottery, etc. |
Concrete | 20 | buildings, walls, etc. |
Stone | 30 | rocks, walls, etc. |
Duralloy Items | 40 | high tech tools, vehicle parts, etc. |
Heavy Cloth/Furs | 4 | thick clothes, denim, hides, etc. |
Leather Items and Armor | 8 | clothing, sacks, etc. |
Studded Leather armor | 12 | leather with metal studs |
Chain armor | 15 | small rings if metal intertwined |
Plate armor | 15 + material type | big, jointed pieces |
Fiber armor | 30 | made out of plant parts |
Plasitc armor | 30 | incl. poly-carbon and ABS |
Energized armor | 35 | powered assist move and jump |
Inertia armor | 25 w/35 pt Force Field | same as above |
Powered Scout armor | 20 w/20 pt Force Field | same as above w/Anti-Gravity |
Powered Battle armor | 30 w/40 pt Force Field | same as above |
Powered Attack armor | 30 w/40 pt Force Field | same as above |
Powered Assault armor | 30 w/50 pt Force Field | same as above |
Small Shield | 5 + material type | |
Medium Shield | 10 + material type | |
Large Shield | 15 + material type | |
Wooden Weapon | 20 | |
Steel Weapon | 35 | |
Duralloy Weapon | 45 |
WEAPON | RANGE | DAMAGE |
.22 & .25 cal. | 15 yds | 15 pts |
.32 & .39 cal. | 25 yds | 20 pts |
.357 cal. | 30 yds | 30 pts |
.44 & .45 cal | 20 yds | 40 pts |
7.65 mm | 30 yds | 20 pts |
9 mm | 30 yds | 25 pts |
20 ga. | 10 yds | 35 pts |
12 ga. | 20 yds | 50 pts |
Laser Pistol | 30 yds | 15 pts |
Laser Rifle | 60 yds | 35 pts |
MK V Blaster | 40 yds | 45 pts |
MK VII Blaster | 60 yds | 65 pts |
Mini-Missile | 1 mile | 90 pts in 10 yd radius |
Micro-Missile | 1/2 mile | 65 pts in 10 yd radius |
Blunt Weapons | Reach | 10 pts + STR bonus |
Human punch | Reach | 5 pts + STR bonus |
Human kick | Reach | 10 pts + STR bonus |
Small Claws (cats, dogs) | Reach | 5 pts + STR bonus |
Medium Claws (birds, apes) | Reach | 10 pts + STR bonus |
Large Claws (bears, etc.) | Reach | 15 pts + STR bonus |
Swords | Reach | 10 pts + STR bonus |
Knives | Reach | 5 pts + STR bonus |
Arrows & bolts | Variable | 15 pts |
Chemex grenade | 5 yd radius | 55 pts |
Energy grenade | 5 yd radius | 65 pts |
Frag grenade | 5 yd radius | 25 pts |
Photon grenade | 5 yd radius | Death |
Poison grenade | Variable | By Type & Int. |
Stun grenade | 5 yd radius | Unconsciousness |
Tear Gas grenade | Variable | Special |
Torc grenade | 5 yd radius | 90 pts in 10 yd radius (50% chance of no damage) |
Vibro Dagger | Reach | 15 pts |
Vibro Sabre | Reach | 25 pts |
Black Ray Gun | 10 yds | Death |
Slug Thrower "A" | 20 yds | 5 pts |
Slug Thrower "B" | 20 yds | 15 pts |
Slug Thrower "C" | 20 yds | 25 pts |
Small DP (Damage Pack) | 10 yd radius | 35 pts |
Concentrated DP "A" | 25 yd radius | 55 pts |
Concentrated DP "B" | 40 yd radius | 65 pts |