In the latter part of the 21st Century, mankind had finally accepted a Unified
Government. Under the United Global Federation, mankind expanded their
scientific knowledge to heights previously unimaginable.
Space exploration grew, and space-station based colonies were placed in orbit
around the Sun.
As time passed, the Colonies became independent of the home, disdaining
Earthlings to the point of hatred.
Wars broke out between the Colonies and Earth, lasting 5 years. The surface of
the planet was ravaged, racked with nuclear, biological and chemical weapons.
Eventually, the Colonies developed the means to travel at near-light speeds.
Using this technology, the Colonies went in search of their own worlds.
The people of Earth, in order to survive, developed another passion. Instead
of expanding outward, they expanded inward. Digging deep into the planet's
surface, they built fabulous Cities. Each City held more than 50 million
people, extending miles towards the center of the Earth and upwards, in domes
miles high. Each City is an independent entity, capable of sustaining its own
Contact with other Cities dwindled to the point of phobia. Nobody is ever
allowed inside a City for any reason. Criminals and Social rebels are expelled
to the "Outside", forever banned from life in a City.
The Outside world has continued, but in an unnatural fashion.
Radioactive fallout and lingering effects from the Chemical and Biological
weapons have affected the entire globe.
Some were able to escape the gene-reshaping combination of the weapons. They
have become known as The Pure Ones.
Others were not so lucky. The terrible combination of Nuclear, Chemical, and
Biological effects changed the very makeup of Species.
The DNA of almost every living thing was undergoing constant attack. Each
generation was different than the previous. Some of the differences were
minor, some drastic. Many did not survive. Each surviving generation produced
a stronger successor.
Eventually, the changes started to become less random. The Animal kingdom
branched onto two separate paths. One of the branches slowly reverted back to
the point where they were virtually identical to their ancestors.
The other branch became self-aware. Each Species developed into an
independent, distinct Race. Intellect varied widely, with some rivaling or
surpassing The Pure Ones, and some not much more capable than a young human.
Each Species also developed Racial Mutations, abilities never before seen in a
particular Species, some of which are unique or specialized to their Race.
These abilities range from the mundane to the wildly fantastic. They have
become The Wild Folk to the general population.
Humanity was not spared from this change. The difference lies in the fact that
the DNA changes were not Race specific. No two generations are identical.
Offspring often have traits from the Animal kingdom, some have abilities only
dreamed of. Some are grotesquely obvious, others cannot be told from a Pure
One. These have come to be called The New Breed.
The New Era begun on the ashes of the Old.
N.E. 2107 - In the centuries since the Ancients destroyed the way the world was
meant to be, their Cities exist, but none have entered them. Most of those who
have been cast out of the Cities did not survive the world as it has come to
be. Others have used their knowledge of the Ancient's devices to survive.
These people are known in three ways:
Towns and cities have grown in the world since the Wars, and are populated.
The smaller towns and villages are generally type specific, i.e. all Pure Ones,
all New Breed, or all Wild Folk. The larger cities are populated with all
three of the Gamma World residents, but caste systems have developed, ranging
over many different levels in many different combinations. In one city, The
Pure Ones may be the ruling class. In another, The New Breed. The Wild Ones
rule in some places, but not many. There is the rare city where what you are
does not matter.
Magicians are those who know how to use Ancient devices, but do not know the
manner in which they work. Magicians are no different than normal Pure Ones.
Tech-Mages know how to repair and build these items, but don't use most of
them very well. Tech-Mages are general physically weak, but of high
Jackers are the worst of the City Outcasts. They are the most feared City
dwellers, both in the Cities and in the Outside world. Jackers are people who
have given themselves over to adding to their bodies Ancient Tech. Weapons,
computers, and electronic devices can be seen attached to their bodies. These
people have no fear, and no mercy. They believe themselves to be a new race of
Pure Ones. Their only goal is to dominate.
Technology of the Ancients was still around after the War, but for several
hundred years there was nobody to use it. Robots were plentiful, but the EMP
of the War disabled many of them. Medical science could literally bring back
the dead and fit humans with robotic parts, but only the computers and robots
were used to perform these operations. The Stasis Field branched from the
study of the Shield, so it is conceivable to find operating Artifacts, but
In most places, The Gamma World is a frontier. Dangerous, but very rewarding
for the adventurous, the brave, the smart, and the lucky.